![]() And that is the beauty of it: the dynamic narrative system never calls attention to itself. Sometimes, the seemingly most banal and casual responses can ultimately lead to major turns in the narrative. Every choice, every answer, can have consequences. Depending on your actions and choices, the game can branch out into completely different strands of narrative. Like a traditional RPG, The Witcher 2 lets the gamer select from a variety of responses in conversations, and this forms the basis of the choice and consequence system. Few games since, especially Fallout 3 and Fallout: New Vegas, have successfully built upon it, but The Witcher 2: Assassins of Kings takes the idea of a dynamic narrative to completely uncharted levels, never seen before in any medium of entertainment. At this difficulty level, even greater emphasis is placed on battle preparation, defensive maneuvers and opportunistic attacking.The Witcher wowed gamers with its groundbreaking delayed consequence system, back in 2007. Dark Mode - a difficulty level designed for hardcore players, with unique dark-themed items.A new, extensive tutorial system, gradually and smoothly immersing players in the game world and Geralt’s adventures.Arena Mode - an arcade mode that allows players to fight against endless waves of enemies and test their combat skills. ![]()
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